# FluidSimulation WebGL shader for mixed grid-particle fluid simulation Live demo at <a href="http://git.amandaghassaei.com/FluidSimulation/" target="_blank">git.amandaghassaei.com/FluidSimulation/</a> <img style="width:100%" src="img.png"/> This simulation solves the <a href="https://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations" target="_blank">Navier-Stokes equations</a> for incompressible fluids in a GPU fragment shader. I implemented <a href="https://en.wikipedia.org/wiki/No-slip_condition" target="_blank">no-slip boundary conditions</a> at the borders to keep the fluid contained within the bounds of the screen. To increase performance, I solved for the velocity vector field of the fluid at a lower resolution than I used to compute the visualization of fluid flow; I used bilinear interpolation to smooth out artifacts caused by this speedup. I've also added 160,000 <a href="https://en.wikipedia.org/wiki/Lagrangian_particle_tracking" target="_blank">Lagrangian particles</a> on top of the simulation - these particles are rendered using <a href="https://threejs.org/" target="_blank">threejs</a>, but their positions are computed on the GPU. <br/><br/> <b>Instructions:</b> Click and drag to apply a force to the fluid. Over time, the colored material in the fluid will dissipate: <img style="width:100%" src="img2.png"/> <br/><br/> To learn more about the math involved, check out the following sources:<br/> <a href="https://pdfs.semanticscholar.org/84b8/c7b7eecf90ebd9d54a51544ca0f8ff93c137.pdf" target="_blank">Real-time ink simulation using a grid-particle method</a> - mixing Eulerian and Lagrangian techniques for fluids<br/> <a href="http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU. Though not WebGL specific, it was still very useful.<br/> <a href="http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/" target="_blank">Fluid Simulation (with WebGL demo)</a> - this article has some nice, interactive graphics that helped me debug my code.<br/> <a href="http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf" target="_blank">Stable Fluids</a> - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid.<br/> <br/> By <a href="http://www.amandaghassaei.com/" target="_blank">Amanda Ghassaei</a>, code on <a href="https://github.com/amandaghassaei/FluidSimulation" target="_blank">Github</a>.